Missing or Corrupted Textures on Linux, with Intel Integrated Graphics

If you run Linux and are using the open source Intel graphics drivers, for their integrated graphics processors, have you noticed garbled / missing or white / corrupt textures? Do things just not look right, with the textures? This issue confounded me for an age, as I thought I must be the only one to experience this otherwise such a flaw would’ve been fixed in the mainline driver. I am using ‘xorg-x11-drv-intel-2.9.1-1.fc12.i686‘, the latest driver and nothing seemed to solve it.

I came across a fix though, whilst trying to install the Linux RTS game Spring. They even have the problem listed in their FAQ here (Under: Graphics: I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?), although I didn’t see it for the longest time.

Follow the instructions there. Which in short is to install using your package manager the following two packages: ‘driconf and ‘mesa-libGL-devel’ (as it is named in Fedora Linux, there might be a slight naming difference in other distributions).

Once you’ve done this, you should find a nice graphical interface to configure a number of options to do with your graphics driver. You’ll find it under, ‘System -> Preferences -> Driconf‘. The specific option you need to change is, to enable the patented S3TC texture compression. I restate that you want this option turned on.

Screenshot of Driconf option to toggle s3tc textures

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  • http://giddie.myopenid.com/ Paul Gideon Dann

    It looks like this has done the trick for the HD3000 integrated GPU in my Dell Latitude E5520.  I was seeing corrupted textures in KDE Plasma and some of the Kwin decorations.  This tweak seems to have fixed it.  Thank you!